#if LG_USE_SOUND
/**
 * Sound.m by Giraldo Rosales.
 * Visit www.liquidgear.net for documentation and updates.
 *
 * Copyright (c) 2009 Nitrogen Design, Inc. All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 **/

#import "Sound.h"


@implementation Sound

- (void) play:(NSString*)fileName {
	NSBundle *mainBundle	= [NSBundle mainBundle];
	NSArray *soundFile		= [fileName componentsSeparatedByString:@"."];
	NSString *file				= (NSString *)[soundFile objectAtIndex:0];
	NSString *ext					= (NSString *)[soundFile objectAtIndex:1];
	//NSString *path				= [mainBundle pathForResource:file ofType:ext inDirectory:@"www/mp3"];
	
	NSLog(@"File: %@", file);
	NSLog(@"Ext: %@", ext);
	NSLog(@"Main Path: %@", [mainBundle bundlePath]);
	NSString *path	= [NSString stringWithFormat:@"%@/%@", [mainBundle bundlePath], fileName];
	NSLog(@"Path: %@", path);
	
	SystemSoundID soundID;
	NSURL *fileURL	= [NSURL fileURLWithPath:path];
	NSLog(@"Sound: %@", fileURL);
	
	OSStatus error	= AudioServicesCreateSystemSoundID((CFURLRef)fileURL, &soundID);
	NSLog(@"Sound play");
	if (error != 0) {
		NSLog(@"Sound error %d", error);
	}
	
	AudioServicesPlaySystemSound(soundID);
}

@end
#endif